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Tuesday, 18 October 2011

Mathematics for Computer Graphics by John A. Vince

Mathematics for Computer Graphics by John A. Vince

Book Description :-
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Bar centric coordinates, Analytic geometry. This book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.


Book Details :-
Paperback: 247 pages
Publisher: Springer; 2nd edition (September 30, 2005)
Language: English
ISBN-10: 1846280346
ISBN-13: 978-1846280344

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